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Sony Undercuts Virtual Reality Rivals With $399 VR Headset

Sony ( SNE ) will be the last of the big three virtual-reality headset makers to hit the market this year, but its product will be the cheapest and have the broadest software support. Sony late Tuesday detailed its launch plans for the PlayStation VR, a virtual reality headset that connects to its PlayStation 4 video game console. PlayStation VR will go on sale in October in Asia, Europe and North America. It will be priced at $399 in the U.S., the company announced at the Game Developers Conference in San Francisco. Sony pushed back the release date to ensure that it could deliver enough devices and have a wide variety of game titles available at launch, Andrew House, president and CEO of Sony Computer Entertainment, said in a statement . “PlayStation VR represents a transformative experience in gaming, and we wanted to take the time needed to launch with a broad variety of content and a sufficient supply of hardware,” House said. “We are beyond excited to deliver to consumers the amazing experience that PS VR offers.” Sony expects to have more than 50 games available for its PlayStation VR by the end of the year. Sony will offer a free download of six games called “Playroom VR” to owners of PlayStation VR to demonstrate the virtual reality gaming experience. Among the most anticipated VR games in development is an all-new “Star Wars Battlefront” from Electronic Arts ( EA ). In addition to games, the PlayStation VR headset can act as a virtual large screen TV for watching movies. Facebook ( FB ) will be first to market with a high-end virtual reality headset, the Oculus Rift. It is set to ship on March 28 in 20 countries, including the U.S. The Oculus Rift will cost $599 and require a high-end PC with a graphics card. Bundles of the Oculus Rift headset and “Oculus-ready” PCs start at $1,499. Another VR headset, the HTC Vive, is due to go on sale April 5 and cost $799. Like the Oculus Rift, Vive requires a high-end PC with a dedicated graphics processor. Vive is a collaboration between smartphone maker HTC and video game developer Valve. While PlayStation VR doesn’t need a PC to operate, it does require the PS4 game console, which currently retails for about $350. Also, some games will require PlayStation Move and camera accessories to track your movements. RELATED: Apple iPhone To Be Dragged Into Virtual Reality Market  

Apple’s Virtual Reality Absence Would Be Like ‘Missing The iPhone’

Loading the player… Top technology players are gathering at the Game Developers Conference this week to discuss new developments in virtual reality, but one big name is missing from what could be the next big thing: Apple ( AAPL ). Facebook ( FB ), Sony ( SNE ), Alphabet ( GOOGL )-owned Google, Amazon ( AMZN ) and Microsoft ( MSFT ) are racing to stake claims in a medium that looks to revolutionize consumer technology. Meanwhile, Apple is planning a March 21 spring product event where it’s expected to launch slightly different versions of existing products. “Apple needs to do something (in VR) at some point, because if they don’t . . . it would be as significant as them missing the iPhone, as hard as it is to believe,” Piper Jaffray analyst Gene Munster told IBD. “But that’s how big of a deal VR is going to be.” Billions of dollars of investments in hardware, software and content provide evidence that virtual reality isn’t a far-off dream, but the “next computing paradigm,” according to analysts. Yet for now, Apple is selling more of the same and remains dependent on the iPhone, as its smartwatch, tablet and set-top box have failed to be catalysts for major, sustained growth. Apple Prefers Waiting Apple typically takes it slow when it comes to entering new markets. Munster says the tech company learns from and improves on what other companies have produced but haven’t “figured out,” such as the music player, the phone and wearables. He thinks Apple is actually doing the right thing by letting the basics of the VR market get figured out first, and expects that the company will offer a consumer-level headset in about two years. He also sees more third parties creating headsets that utilize the iPhone, much like Samsung Gear VR, for lower-quality applications as soon as this year. But there’s a potential disadvantage for Apple in letting others be the first movers in the virtual reality market. “If one of the other competitors gets it right (has explosive growth), right out of the gate, then it’s playing catch-up and that’s a difficult position to be in,” Munster said. And not only is Apple absent from VR headsets, its high-end desktop computer can’t handle other companies’ 360-degree viewing gear, according to Palmer Luckey, founder of Facebook-owned Oculus. The Oculus Rift headset would have Mac OS support “if they ever release a good computer,” he told Shacknews . To be sure, the Cupertino, Calif.-based company has made investments in the augmented reality space over the past few years, with the acquisitions of Metaio and Flyby Media, and has hired VR talent. But Apple’s efforts to enter a new market seem focused more on developing a car, rather than something that’s in a more similar product category as its other gadgets. Facebook Leaves Opening Apple still has a window of opportunity as its rivals’ VR products require steep up-front costs from consumers. Oculus will begin shipments of the $599 Rift headset on March 28. The HTC Vive will launch in early April at $799. But consumers will also need to have gamer-level PCs, which can cost more than $1,000. That barrier to entry that may leave some breathing room for a late move from Apple. Abi Mandelbaum, CEO of interactive VR-content platform YouVisit, says that Oculus’ strategy is stifling VR’s ability to go mainstream to all consumers. “It’s surprising that Facebook would leave such a big segment of the market out from an initial standpoint,” Mandelbaum told IBD. “They’re not only excluding Apple, but most of the PCs that users own, leaving the vast majority out.” He says his company has been working on algorithms that improve lower-end VR viewing. This could further the use of iPhones for VR in the interim, before Apple comes out with its own headset. “You don’t need to have a high-end VR headset to have a premium VR experience, because the software is doing the heavy lifting,” Mandelbaum said. Apple’s Mixed Reality While its rivals rush into VR, Apple could skip it altogether and instead pursue mixed reality (MR). Munster says there’s a camp that believes VR is just the “appetizer” to a bigger opportunity with MR, which goes beyond entertainment applications to be integrated within daily life. Munster says home designs could incorporate virtual flowers and pictures, for example. And a display containing the weather forecast could be grabbed and manipulated. That would be more in Apple’s wheelhouse, as iPhone applications like the calendar, maps, and photos have become necessities. It could also decide the company’s fate. “Over the next 20 years, the screen as we know it will slowly go away,” Munster said in a Feb. 9 research report. “Given Apple’s business in screens (iPhones, iPads and Macs), Apple needs to have leadership in MR to stay relevant long term.”

Sony Takes Internet TV Service PlayStation Vue Nationwide

Hoping to attract cable TV cord-cutters and cord-nevers, Sony ( SNE ) on Monday took its Internet-based PlayStation Vue service nationwide. Sony launched its live and on-demand TV service in March 2015 in test markets, including New York, Los Angeles, Chicago, Philadelphia, Dallas, San Francisco and Miami. PlayStation Vue offers “skinny TV” bundles of channels starting at $29.99 a month, with no long-term contracts or hidden fees. It competes with a similar online service from Dish Network ( DISH ) called Sling TV. PlayStation Vue boasts that it offers the most popular channels, including AMC, CNN, Discovery, Disney and ESPN. However, content from ABC, FOX ( FOX ) and NBC is available for now only as on-demand content in Vue’s Slim multichannel plans. Most on-demand content will be available within 24 hours after broadcast. CBS ( CBS ) programming will be added later, Sony said in a press release . Sony Network Entertainment International (SNEI) said that it is working to add live local broadcast stations across all networks. Vue offers three service plans. Access Slim has over 55 channels and costs $29.99 a month; Core Slim has over 70 channels for $34.99 a month; and Elite Slim has over 100 channels for $44.99 a month. The Vue service is accessible through Sony’s PlayStation 3 and 4 game consoles, Amazon.com ( AMZN ) Fire TV and Fire TV Stick, as well as the Apple ( AAPL ) iPad and iPhone with the Vue mobile app. “Since launching a year ago, our priority with PlayStation Vue has been to secure the best TV content for our audience and make it available to consumers nationwide; today, we’re delivering on that promise,” Eric Lempel, senior vice president of marketing and head of SNEI’s PlayStation Network Americas, said in a statement. “PlayStation Vue has been an ambitious project from the start, and national expansion demonstrates our ability to innovate in an industry that’s overdue for a reinvented experience. “Thanks to the strong network relationships we’ve forged and technology we’ve built, consumers nationwide can enjoy a better way to watch TV.” Sony PlayStation Vue has program deals with AMC Networks ( AMCX ), CBS, Discovery Communications ( DISCA ), Disney ( DIS )/ABC Television Group, ESPN, Fox, NBCUniversal, Scripps Networks Interactive ( SNI ), Turner Broadcasting and Viacom ( VIAB ). Vue also offers customers a cloud-based DVR, which allows users to store thousands of hours of content with conflict-free recording.